Destiny

Lifecycle

  1. Released on PS4 · Xbox One

Summary

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

DLC

Rise of Iron
PS4, Xbox One

10 years agoSep 20, 2016

The Taken King
PS4North America

11 years agoSep 15, 2015

House of Wolves
PS4, Xbox One

12 years agoMay 19, 2015

The Dark Below
PS4, Xbox One

12 years agoDec 9, 2014

Stores

Details

Developer
Bungie
Platforms
PS4, Xbox One
Age ratings
ESRB T, PEGI 16