
The Walking Dead: Season Two
Lifecycle
- Released on PC · Mac
- Released on iOS
- Released on Android
- Released on PS4 · Xbox One · North America
- Released on PS4 · Xbox One · Australia
- Released on PS4 · Xbox One · Europe
- Released on Switch · Europe
- Released on Switch · North America
Summary
Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices, including the option to stay silent, with a limited amount of time to make a selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine, which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick-time events to prevent Clementine or her allies from being killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from being attacked by walkers.
DLC
Stores
Details
- Developer
- Telltale Games
- Publisher
- Skybound Games
- Platforms
- PC, Mac, PS4, Xbox One, Switch, iOS, Android
- Modes
- Single-player
- Perspectives
- Third person
- Age ratings
- ESRB M, PEGI 18, USK 16, ACB R 18+
Languages
| Languages | Interface | Audio | Subtitles |
|---|---|---|---|
| English | |||
| English (UK) | |||
| Simplified Chinese | |||
| Spanish (Spain) | |||
| Spanish (Latin America) |
