Sam & Max: Save the World

Lifecycle

  1. Released on PC

Summary

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

DLC

Episode 6: Bright Side of the Moon
PC

20 years agoApr 26, 2007

Episode 5: Reality 2.0
PC

20 years agoMar 29, 2007

Episode 4: Abe Lincoln Must Die!
PC

20 years agoMar 1, 2007

Episode 2: Situation Comedy
PC

20 years agoDec 20, 2006

Episode 1: Culture Shock
PC

20 years agoOct 17, 2006

Stores

Details

Platforms
PC
Perspectives
Third personText
Age ratings
ESRB T, PEGI 12, CERO A, USK 6, ACB PG

Languages

LanguagesInterfaceAudioSubtitles
English