Resident Evil 2

Summary

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

Details

Genres
Shooter
Perspectives
Third person

Languages

LanguagesInterfaceAudioSubtitles
English