Aisle

Lifecycle

  1. Released on PC · Mac · Linux

Summary

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

Details

Developer
Sam Barlow
Platforms
PC, Mac, Linux
Genres
Adventure
Themes
Drama
Perspectives
Text

Languages

LanguagesInterfaceAudioSubtitles
English